Gpremacy Multiplay Release 1
From the Gpremacy webpage news:
This is the first for-world-consumption release of Gpremacy! Multiplayer support is in and has been tested enough to warrant a release. There are a few defects, but the author can successfully host a complete three-player game across disparate operating system computers. Download at the link below and look at the README file for instructions as to how to run the game (though that is as simple as running mono bin/Debug/gpremacy-mono.exe from the extraction directory).
I’ve also updated the website at http://gpremacy.nongnu.org/, and added Gpremacy to Freshmeat! Hopefully people will start testing and enjoying! Works in Windows! I’ll even make an installer/launcher for it when I get home in December, so you’ll be able to just click an icon and make it work.
I’ll begin writing the AI shortly.
It turns out that since I’m leaving town so early for Thanksgiving, I need to give the “final product” and the “final report” to Dave next week. Luckily, I’ve already written most of the final report. Unluckily, I haven’t written the AI… argh.
On the plus side, I still have my ability to directly metabolize caffeine into glucose. I might be exercising this ability. Also on the plus side, I get to leave Gainesville on the 13th of December. That’s much nicer than, say, the 19th.
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No offense sweetie, but I really wanna fix your penguin.
Not my penguin. That’s one of the original drawings of Tux by Larry Ewing. See here, bottom of the page: http://www.isc.tamu.edu/~lewing/linux/test.html
Hey, if you wanted to draw a more suitable penguin, looking predatory, that’d be great. But it’s not a priority for me.